Dressmaker Wiki · Workflow · Build 410

Sketchbook

The sketchbook is the commission planning screen: choose garment pieces, preview material tags, compare the design against the request, and draft the pattern.

Short answer. Use the sketchbook before buying or cutting material. Change the bodice, collar, sleeves, and skirt until the preview supports the required tags, then draft the pattern.

Official UI example + store descriptionReviewed 2026-09-30
The Dressmaker sketchbook showing a commission brief, garment pieces, and clothing requirements

01 / Player workflow

How it works and what to do

Open the current commission in the sketchbook. The request and requirements remain on the left, the dress preview is in the center, and fabric or accessory choices appear on the right.

02 / Requirements

Before you start

  1. 01

    Have an accepted commission or start an off-the-rack design.

  2. 02

    Know which tags the finished garment must reach.

  3. 03

    Add or review fabric swatches before committing to the final materials.

03 / Core facts

At a glance

Primary role
Design and tag planning
Garment pieces
Bodice, collar, sleeves, skirt
Material preview
Fabric swatches update tags
Final action
Draft Pattern

04 / Field notes

Details that change the route

01

The displayed fabric requirement helps estimate how much cloth the current design will need.

02

Fabric tags and shape tags work together. A strong fabric rollback cannot rescue a silhouette with none of the requested style.

03

A fabric estimate can change when a major pattern piece changes, so wait until the silhouette is stable before buying final length.

04

The same planning loop supports commissions and original off-the-rack designs.