Dressmaker Wiki · Commission · Build 410

Commission Requirements

Every commission combines a brief, budget, and visible tag targets. Treat those targets as the final checklist rather than choosing materials by color alone.

Short answer. Open the sketchbook after accepting a commission, read every required tag and its target, then preview dress pieces, fabric swatches, and accessories before cutting cloth.

Official UI example + community workflowReviewed 2026-09-30
A Dressmaker customer discussing a completed commission inside the shop

01 / Player workflow

How it works and what to do

The current request appears on the sketchbook paper. The right side shows the dress progress and tag totals. The customer card near the desk identifies the current client and budget.

02 / Requirements

Before you start

  1. 01

    Accept the customer at the shop bell.

  2. 02

    Read the event, budget, and every numbered tag target.

  3. 03

    Choose a silhouette and fabric combination that can reach those targets.

03 / Core facts

At a glance

Main input
Event, budget, and tag targets
Planning surface
Sketchbook
Check before cutting
Projected tag totals
Completion signal
Every visible target reaches its bar

04 / Field notes

Details that change the route

01

A garment can satisfy a request without matching the customer personality; the visible tag targets are the reliable completion check.

02

Requirement lines can ask for a minimum tag score, a maximum score, a quality minimum, a color or fabric share, an accessory count, or a measured trim length. Each one needs a different fix.

03

The screenshot examples show three to four scored tags, but later requests can use different combinations.

04

If a design conflicts with one requirement, fix that requirement before adding optional decoration.